I've made a character creator for my next game! Go check it out.
Apart from that, I haven't been getting much work done.
The weather's been too nice and chances are that Scotland won't get another Summer like this one in a very long time...
Blurb.
Age 34, Male
Procrastinator
Glasgow University
Glasgow, UK
Joined on 6/12/04
Posted by matt-likes-swords - July 27th, 2013
I've made a character creator for my next game! Go check it out.
Apart from that, I haven't been getting much work done.
The weather's been too nice and chances are that Scotland won't get another Summer like this one in a very long time...
Posted by matt-likes-swords - July 19th, 2013
I just got back from Sweden and have been doing research on mobile games.
I'm interested to hear from any developers who have tried developing mobile games or even just porting their Flash games.
I'm also interested to hear what your favourite mobile games are, so I can check them out.
Oh, and I'm still working on my new website a lot. It's got custom emoticons and a mailing list now! I'm also hosting a few of my games to find out what "unlimited bandwidth" means.
Posted by matt-likes-swords - July 4th, 2013
Go check it out and bookmark it!
I'll basically post everything I do on there, which is pretty much what I've been using DeviantArt for... but I guess I should have my own site by now.
Also, I'm playing around with Android apps. Expect some super casual cat games from me soon-ish!
Posted by matt-likes-swords - June 18th, 2013
64 bit support! Finally!
I tested out EBF4 on it, and sure enough, it compiles around 4 times faster, and animations and stuff run a lot smoother.
Shame they didn't add 64 bit support like 3 or 4 years ago, back when Flash still mattered.
Apart from that, I'm hearing a lot of bad things about Flash CC. So maybe I shouldn't get too excited.
I'm not too keen on combing through all of EBF4 to see if any of the removed features have done any damage to it...
Posted by matt-likes-swords - June 7th, 2013
It also explains why I haven't been very active lately.
(Picture by this guy.)
Posted by matt-likes-swords - May 6th, 2013
Made some new weapons for the Steam version (and premium pack) of EBF4!
I've got a bunch of other updates planned too.
Posted by matt-likes-swords - April 24th, 2013
Made a new trailer for EBF4 with some help from TomaMoto!
Check out the game's Greenlight page, and vote for it if you haven't already. :P
EBF4's currently got 33% of the votes needed to get into the top 100, so there's still a long way to go, but according to the stats, that's a decent start.
The Steam version will include a new optional battle area, with stronger versions of bosses, long endurance/survival battles, and some bosses returning from the previous games. New equipment and achievements will be awarded for completing these challenges. This stuff will also be added to the Premium content for the web version, but only if the game is Greenlit.
The Steam version will also include all premium content currently available in the web version, and will not suffer from the restrictions of web browser games; It'll have fullscreen support, no ads, no audio compression, it won't need an internet connection, and it'll have some interface improvements based on feedback from users.
Posted by matt-likes-swords - April 15th, 2013
Vote it up and tell your friends! ...plz.
It won't be much different from the web version, but it won't have all the crap that comes with browser games; there will be no ads, no compression, no internet connection needed, no browsers deleting your saved games etc. The premium content will be included, and it'll have proper fullscreen support. There will be a wee bit of new content too.
Posted by matt-likes-swords - March 10th, 2013
You guys get a new fullscreen feature, which most other sites don't support. Hurray!
Also, tons of medals.
Picture by this guy.
Posted by matt-likes-swords - February 28th, 2013
Update: EBF4 will be up on Newgrounds next Monday!
Hoping to have EBF4 up on Kongregate on Monday or Tuesday, and soon after that on Newgrounds if nothing goes wrong.
Maybe.