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Blurb.

Matt Roszak @matt-likes-swords

30, Male

Procrastinator

Glasgow University

Glasgow, UK

Joined on 6/12/04

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matt-likes-swords's News

Posted by matt-likes-swords - August 3rd, 2015


Hay guys, I'm fixing the last few bugs and adding a final few features before putting Bullet Heaven 2 up for public beta testing. Testers will obviously find a ton of broken stuff, but for now the game is almost finished!

I’m currently working on a widescreen mode for the Steam version. There’s not much practical difference, but you’ll get a nicer HUD, with player icons that react to damage and other stuff. It’s kind of cute.

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Also, there's a lot of achievements as usual.

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Posted by matt-likes-swords - June 11th, 2015


Epic Battle Fantasy 4 is 70% off during the Steam Summer Sale!

If you already own it, you can gift it to a buddy or something.
Even just leaving a good review will help me out a lot.   :D

Meanwhile, I’m animating the final boss of Bullet Heaven 2.
I'll be keeping this one a secret, even though in the past I've always spoiled the final boss for people.

All of the premium bosses are finished now. Here's some previews: 

877736_143404774631_bh2__copper_god_preview_by_kupogames-d8o7st4.jpg877736_143404779092_bh2__mecha_wasp_preview_by_kupogames-d8p6ms4.jpg877736_143404781362_bh2__godly_eye_preview_by_kupogames-d8ugzaa.jpg


Posted by matt-likes-swords - May 17th, 2015


Hey guys, I've been taking a break from making games and mostly been cleaning up the house and figuring out personal finances and other boring stuff.

I've been doing a lot of traditional drawing though! Been drawing tons of monsters, a lot of which will end up in Epic Battle Fantasy 5 one day. You can see a lot more of them on my website. 

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Posted by matt-likes-swords - April 8th, 2015


Hey guys, I'm still working on the premium bosses for Bullet Heaven 2!

Speaking of which, here's the plans for the paid versions of the game:
• The 9 or 10 extra bosses I’m working on now.
• A randomized endless survival level for each world, limited to one life, no cheats.
• 3 of the playable characters: Slime Bunny, Dry NoLegs and Phyrnna.

So that works out to an extra 20 levels added to the 50 free levels.

The Steam version will have some more improvements:
• Support for widescreen and different resolutions. I’ll put a better HUD at the sides.
• HD graphics and uncompressed audio.
• The usual Steam features: Cloud, cards, achievements, etc.

The Kongregate version will be released first, with the Steam version a bit later. I’ll be posting the game on other sites too, but the premium version will probably only be available on Kongregate.

I’m aiming to have a similar price to EBF4 on each service, but that’s not decided yet.

Oh, and people who buy the game on Kongregate before it’s released on Steam can ask me for a free Steam copy later, if they would prefer that. I’ve been doing the same thing with EBF4 for anyone who asks.

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Posted by matt-likes-swords - March 31st, 2015


I'm still working on bonus bosses for Bullet Heaven 2. They're coming along quite quickly like I hoped. :D
I've drawn most of them and have started programming their attack patterns.

I’m also playing the Majora’s Mask remake, so that’s fun. And lots of Mario Kart 8.

Check out my website for some screenshots of the new bosses in action.

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Posted by matt-likes-swords - March 23rd, 2015


Hay guys, Bullet Heaven 2 is approaching completion and I'm now working on paid content for the Kongregate and Steam versions. This includes new versions of each boss in the game. Here's the first 3 I've re-skinned.
They're mostly going to play like completely different bosses, just sharing the animations of the originals.

Other paid extras include 3 playable characters, and an endless survival level for each world. Not sure about the cost yet, but I'm aiming for something similar to EBF4.

If you want more info and updates then you should consider following me on my website or on Twitter.

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Posted by matt-likes-swords - February 18th, 2015


Almost done with the menus in Bullet Heaven 2!
Once I plug them into the rest of the game, all of the essential features will be complete!
That still leaves dialogue, tutorials, achievements, and tons of polishing and debugging... but I think things are coming along nicely.

Here’s how multiplayer works btw:
Everyone’s attack power is lowered, but the total is still higher than on single player. Everyone has one life, but they respawn after a few seconds as long as someone is still alive. Bombs are shared. Enemies will always target the nearest player to them, making cooperation vital if you don’t want bullets scattered in the wrong places. It'll be local multiplayer.

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Oh, and here's some awesome fanart from Tanita K.

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Posted by matt-likes-swords - January 31st, 2015


Made some icons! There’s no permanent upgrades this time, but you can unlock cheats, handicaps, weapons and costumes instead, using coins you collect in-game. Getting high ranks and achievements will reward you with extra coins and speed things up. Hopefully this adds a lot of replay value! :D

Also made level icons for the level select screen!
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Posted by matt-likes-swords - January 21st, 2015


Working on the menus for BH2!

Probably not terribly exciting for most people, but I think they’re cool cause they support all 3 control schemes and run at 60fps, unlike my other games.

Cheats and handicaps (and everything else) will be unlocked by collecting coins in game.
So even though there’s no upgrades, this is kind of similar.

Also finished the bombs for the new characters!

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Posted by matt-likes-swords - January 11th, 2015


Added some new players and some alternative costumes!
Each player now has a choice of 3 different sub weapons too, so overall there's a massive range of playstyles to pick from.

There's gonna be some dialogue in the game this time, so I also made a bunch of emoticons.
And if you want even more spoilers, here's a preview of their bomb attacks.
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