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matt-likes-swords
I made Epic Battle Fantasy!
Currently working on Matt's Hidden Cats.
Using Flash for 21 years.

Matt Roszak @matt-likes-swords

Age 35, Male

Developer

Glasgow University

Glasgow, UK

Joined on 6/12/04

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matt-likes-swords's News

Posted by matt-likes-swords - September 30th, 2014


Almost finished with boss number 9. I’m gonna leave the final boss for later.
After this I’ll start polishing off some unfinished features and get the boss demo ready!

I reckon BH2 is almost 50% finished... so still a lot to do. D:


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Posted by matt-likes-swords - September 12th, 2014


7 bosses done! The last ones left are the hardest, so I'm gonna go all-out on those!

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Posted by matt-likes-swords - September 5th, 2014


Been working on programming the bosses. Got 5 done so far. Each boss will have a total of 12 attack patterns, 3 being optional bonuses for those who get a good rank in the level.

There's a lot more screenshots on my website.


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Posted by matt-likes-swords - August 28th, 2014


I'm still working on bosses for Bullet Heaven 2. Drawn 9 so far, and 4 are fully programmed and animated.
Not sure what the final boss is going to be yet!877736_140926687581_spider.png877736_140926692173_godly.png


Posted by matt-likes-swords - August 21st, 2014



Posted by matt-likes-swords - August 7th, 2014


That’s me finished all of the non-boss foes! 146 foes in total, plus 22 foe-ish entities!
Next up: Polishing off a few things and releasing a foe demo, so you can see them all in action.

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Posted by matt-likes-swords - July 17th, 2014


I'm currently working on attack patterns for the enemies in BH2.
Still got a lot left to do, but here's some of what I've done so far:

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Posted by matt-likes-swords - July 8th, 2014


Hay guys!
I've been slacking off lately, and catching up with games that I've been meaning to play.

Since I haven't made anything new, I'll just post some EBF fanart I've got recently!

From PongPang:877736_140484024243_epic_battle_fantasy__players_by_the_pongpang_art-d7ofm3.jpg

From MajMajor:
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From Tanita: 877736_140484029741_ebf4__greenwood_villagers_by_tanitak-d7pgt31.jpg


Posted by matt-likes-swords - June 28th, 2014


On Sunday, Epic Battle Fantasy 4′s group won the Community’s Choice vote on Steam, meaning that EBF4 and the other games in it’s group were selected for a huge discount lasting 8 hours, and featured on Steam’s front page. It was smart of Valve to bundle EBF4 with Final Fantasy 7, as fans of FF are very likely to enjoy EBF too, so I got a chance to leech some players from a very popular game series! :D

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This little bit of luck turned out to be huge for me, because in just 8 hours, the total number of people who had bought the game on Steam had almost quadrupled!

So I’ve got a huge number of new players, many of which probably won’t even have heard of EBF before, and the response from them has been pretty good. Besides a few technical problems, no one’s told me that they hate the game. So that’s cool.

Sure, many players who buy games in Steam sales won’t actually end up playing those games, but that’s fine, it still works out to a lot of extra fans (and cash!) that I wasn’t expecting.

I’m not sure how Valve decides what games get featured, but I do know that not all of them get a chance, so I must be doing something right. (EBF4 was also featured on the front page in Europe, the day after launch)

So it looks like I’ve got a good future ahead of me on Steam, and hopefully getting a game through Greenlight won’t take 6 months next time! :P

Steam is now my primary source of income (with Kongregate premium sales being second), and what this means is that I’ll definitely be focusing on larger games with paid content, rather than completely free web games. But I’ll continue to make free web versions too.

And yeah, I’ll probably make EBF5… someday.


If you haven't grabbed a copy yet, EBF4 is still 50% off for a few more days!


Posted by matt-likes-swords - June 19th, 2014


Epic Battle Fantasy 4 is 50% off for the Steam Summer sale!
Just so you know.

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Bullet Heaven 2 now has local co-op play for up to 4 players, and full gamepad support (even in the browser)! That's kind of cool IMO.
I'm almost finished with the core mechanics and can soon get on with actually making all of the levels! Woop!

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