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    Blurb.

    Matt Roszak @matt-likes-swords

    Age 34, Male

    Procrastinator

    Glasgow University

    Glasgow, UK

    Joined on 6/12/04

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    Backgrounds!

    Posted by matt-likes-swords - October 18th, 2014


    Added backgrounds! BH2 is finally starting to look somewhat finished! (even though there's still a lot left to do)
    You can see a preview of all 50 backgrounds here.

    I'll be releasing the boss demo soon, and after that I'll be buying a WiiU and catching up on tons of games. You probably won't see me for a while once that happens. :P

    877736_141367928882_beeee.jpg877736_141367930692_leaves.jpg877736_141367932081_tankbg.jpg


    Comments

    Cool.

    Man, your art just gets better and better

    Neat.

    BEAUTIFUL.

    Awsome >:D

    1. You are a one-man game making apocalypse. 2. your art is amazing. 3. These bullet patterns actually look possible. :D (seriously, though, I probably won't go on the hardest difficulty)

    I swear, I'm going to have a spaz attack.

    Wow, how'd you get so good at doing this kind of stuff?

    How do you make those bgs? I mean, do you draw them by hand?

    I want some food

    For the guys asking about the BGs, it's actually him just reusing assets he already made and then repeating them on an infinite loop via Actionscript magic. Some are new but most are already taken from the previous games.

    I don't know if that's a tileset I'm seeing here (probably is), but yeah, the "tiles" were originally drawn and shaded with pencil, scanned in digitally, colored with Flash (vectors/brush for the lines and some color theory for highlights and shadows), and then put together on a grid that then repeats on a scroll.

    Bullets are generated with formulas calculating the paths they travel. Yes, you should have paid attention in math class if you want to git gud with bullet hell patterns.

    And of course to achieve this you also need to learn computer science and master OOP. Try Java, progress to Actionscript once you handle all the little details like APIs and other stuff properly. Some IDEs like FlashDevelop help a whole lot. Learn game design, use it properly, monetize, release on portals, boom, you're making money off Flash games.

    Of course, easier said than done. But doing is the important part.