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Made some new weapons for the Steam version (and premium pack) of EBF4!
I've got a bunch of other updates planned too.
Made a new trailer for EBF4 with some help from TomaMoto!
Check out the game's Greenlight page, and vote for it if you haven't already. :P
EBF4's currently got 33% of the votes needed to get into the top 100, so there's still a long way to go, but according to the stats, that's a decent start.
The Steam version will include a new optional battle area, with stronger versions of bosses, long endurance/survival battles, and some bosses returning from the previous games. New equipment and achievements will be awarded for completing these challenges. This stuff will also be added to the Premium content for the web version, but only if the game is Greenlit.
The Steam version will also include all premium content currently available in the web version, and will not suffer from the restrictions of web browser games; It'll have fullscreen support, no ads, no audio compression, it won't need an internet connection, and it'll have some interface improvements based on feedback from users.
It won't be much different from the web version, but it won't have all the crap that comes with browser games; there will be no ads, no compression, no internet connection needed, no browsers deleting your saved games etc. The premium content will be included, and it'll have proper fullscreen support. There will be a wee bit of new content too.
You guys get a new fullscreen feature, which most other sites don't support. Hurray!
Also, tons of medals.
Picture by this guy.
Update: EBF4 will be up on Newgrounds next Monday!
Hoping to have EBF4 up on Kongregate on Monday or Tuesday, and soon after that on Newgrounds if nothing goes wrong.
There shouldn't be many bugs left, but if you want to help out, go read the instructions on that page, and report back to me if you find anything.
Picture by this guy.
Yo, any programmers out there who know of a good API for tracking custom events within a Flash game?
I'm looking to collect tons of data about what equips and skills players use in EBF4, and where the difficulty spikes are.
I previously used Mochi's Analytics, but apparently they don't do custom events anymore.
I was away in Sweden for a while, but I'm back now and EBF4 is almost ready for beta testing!
(plz don't ask to be a beta tester; it'll be up on my DA page, just like all my other stuff.)
Not a lot of features left to add now. Still got plenty of debugging to do though.
Epic Battle Fantasy 4 is around 90% finished!
I'm putting in all the battles and trying to balance stat growth just now.
From my testing so far, it looks like the game will be twice as long as EBF3, which means it should take the average player 20 hours to complete. And if that's too long, one can always switch to Easy mode at any time to speed things up.