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Gonna have a few towns this time round.
The whole world is probably going to be roughly twice the size of the one in EBF3.
That's me finished the map system for EBF4, check it out.
It's set up for a bit more puzzles this time, and supports both mouse and keyboard controls.
Also, Godcat creating and destroying the world:
I'm working on Epic Battle Fantasy 4 full time now, so I should manage to make weekly posts on here again.
I reckon the game's around 50% done, and I'm hoping that's not too optimistic.
Below is a screenshot of the new interface, which is a fair bit more graphical compared to the old one.
I've also made a Twitter account for posting more frequent updates, if anyone's interested in following me on there.
Just finished my exams and now I'm done with school forever!!
I'd like to say I'm a full-time game developer now, but I'm probably just going to do nothing for a while.
Also, I uploaded my dissertation about Flash game development, just in case anyone's interested in having a look at it.
Anyone have much experience using Flash CS5 or CS5.5?
My demo expired before I managed to play around with it very much...
I noticed it's got some new features for managing projects across several files and sharing symbols.
How well does that work? Could I compile a lot of .fla files into a single .swf file? Do you get any sort of library conflicts?
I'll probably not be able to compile EBF4 if I keep it in one file this time...
Also, what sort of system specs do you think I'll need to get really smooth performance out of it?
I'm planning on getting a new machine soon-ish, and finally upgrading from Windows XP to Windows 7.
I don't know if I should get an amazing machine, or if better project organization would be enough to make Flash run a lot faster.
Anyway, just interested to hear from someone who's done any development in the newer versions of Flash.
I'm still using CS3 & 8 for now.