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Started working on Bullet Heaven 2!
I'm using Starling for it, so it'll run a lot smoother than the previous game, and have more special effects.
The aim is to release it on mobile devices, and later on the web.
It's the exact same version as on Steam, except without the Steam features.
Anyway, that's probably the last news post about EBF4, until there's some major discounts or something. I'm gonna take a break, and then go debug Cat Cafe or something.
Art by Soranekuro.
Hey guys. I feature a lot of EBF fanart on the Facebook page and on my website, and have decided to start giving free Steam copies of EBF4 to anyone who gets featured.
Also, for anyone who’s done fanart, you should go post it in Steam’s community section for EBF4.
The first week on Steam has went pretty well btw! Decent amount of sales, and not many serious complaints. Mostly just people moaning about how it's a Flash game.
And here's some art from bocodamondo, to get your attention.
Epic Battle Fantasy 4 will be released on Steam on the 25th at 16:00 PST, for $11.99, £8.99 and €10.99.
Hoping the launch goes smoothly! I'll be glad to finally have this massive project out of the way. D:
For anyone who missed my earlier updates, here's why you should buy the Steam version:
- Includes Kongregate's Premium Pack, which adds:
- 8 new bosses, 27 new equips, 8 new skills.
- Huge new area to explore.
- Survival mode and boss rush challenges.
- Newgame+ feature, with higher level monsters.
- Support for different window sizes and fullscreen resolutions.
- Uncompressed audio and various visual improvements; the game looks and sounds better than ever.
- Integration with Steam's achievements, trading cards, and cloud saving.
- Includes the soundtrack. (26 tracks!)
Hey guys, Epic Battle Fantasy 4 is almost ready for Steam!
I've got achievements, multiple resolutions, cloud saving, and all of that stuff working. The game looks and sounds much better with uncompressed audio and bigger bitmaps.
All that's left is finishing off the store page and finalizing things with Valve, which hopefully will only take a few days.
EBF4: Battle Mountain has been released on Kongregate! Battle Mountain is a challenging new area which includes 8 new bosses, new equips, and survival and endurance battles. Everyone who purchased the Premium Pack gets the update for free, otherwise it's $10. This version now has all of the content that the Steam version will have.
But do not fear! There's also a lot of updates for the free version, including new bosses and music. So it's worth replaying the game if you've wanted to.
The Steam version is coming soon, probably before the end of February. It'll have trading cards, cloud saving, tons of achievements, and all of that cool stuff. Also considering bundling in the soundtrack.
Some people may not have noticed yet, but you can find Santa gear in EBF4, as well as Christmas tree slimes. This stuff only appears in December!
The EBF4 expansion is nearing completion and I'm currently alpha testing the new enemies and other stuff. I'm not going to have anything new to post for a while, except for the occasional screenshot. So here's some screenshots of the new bosses in action! (I can post multiple images now, yay!)
I've finished the new area, minus the battles in it.
Here's some screenshots...
Next up: Finalizing and translating the dialogue, and then defining all of the battles!
I've made evil versions of the party members, to act as super hard optional bosses:
Dark Matt and Natalie.
Dark Lance and Anna.
(there's no preloaders on those Flashes, so you might have to refresh the page if they don't load properly)
And here's a bunch of other updates:
New graphics for the kittens, to better suit my current style.
Did the same for the Green Slimes.
Made icons for the new enemies.
Also, here's a slime I made in Minecraft: