00:00
00:00
matt-likes-swords

232 Game Reviews

43 w/ Responses

2 reviews are hidden due to your filters.

bullets

Felt it was pretty easy at first, but it got pretty hard towards the end.
It would be pretty nice if you could skip levels after a few tries and come back to them later, would make some parts less frustrating.

Also, I noticed that your ball doesn't quite move in the direction of your mouse if your mouse is at say, a 30 degree angle to it and quite far away. The ball moves vertically and horizontally at the same speed in this case, and reaches the mouse on one axis long before the other axis, when it shouldn't. It's hard to explain... but you gotta fix that.

pretty fun for a while

I liked how the game mechanics were pretty self explanitory and you didn't have to go through any tutorials, and the music gives it a nice atmosphere.

A bit too casual to keep me playing for very long though.

nice

Don't usually have the patience for puzzle games, but I found this one pretty easy to get into. The levels aren't too hard but are still rewarding to beat.

Haven't finished it yet but I'll try and do that without the walkthrough, and after that I'll have to spend quite a bit of time trying out user made levels.

Watching the monsters die is also very satisfying.

Nutcasenightmare responds:

Thanks, I was hoping I'd find that sweet spot where the game's easy to get into, but still maintains a challenge.

And yes, watching Monsters die is satisfying...
But watching them suffer fates worse than multiple deaths?
Awesome enough for me to make a game about it.

Nice graphics and music, annoying gameplay

The difficulty is really cheap...

Your hit box is waaay too big.
The bullets are so small you can barely see them sometimes, and later on they move so fast you can't dodge them, unless you're not in their way to begin with.
Enemies pop out from the bottom of the screen without warning, and sometimes at lightning speeds.
Often my ship simply isn't fast enough to dodge some wide attacks.
After getting hit, your invulnerability should last longer. Foes shouldn't be able to hit combos on you.
The upgrade system was pretty cool, but maybe you should have left speed out of it.

I know you probably expect players to memorize the levels in order to dodge stuff, but flash gamers aren't serious enough for that.

More people would enjoy a game that looks harder than it is (tiny hit box, tons of bullets), than a game that's harder than it looks (this).

Anyway, good job on the graphics again, especially liked the backgrounds.

Afro-Ninja responds:

I'll definitely agree that I leaned toward pattern memorization, but it's hard for me to judge their difficulty since I designed them, and I didn't really have complaints in that department from early testers. Aside from the later levels, but I figured that was to be expected.

thanks for the feedback

nyan/10

I don't see Nyancat getting old any time soon, and welcome all these games.

Found the powerups fun to use, liked the remix'd music, and liked nyancat's little speech bubbles and new animations.

nyans

It'd by nice if you could move in 2 dimensions, and not just one.
Also, when stuff speed up, it's pretty hard to see the difference between veggies and sweets.

Anyway, I can forgive that since this isn't meant to be a serious game, and was still pretty fun.

The secrets were pretty neat too.

bees

Pretty fun game, though the mouse mechanic did get annoying at times, along with the cheap difficulty in some levels.

Final battle was a bit boring, but at least it wasn't too hard.

HeadFizz responds:

I'll trying making more exciting battles in the next game. I'll try and involve the mouse more.

amazing

I've always wanted to shoot babies and whales.

Could do with a bit less ads though...

Oily Birds

Really liked the BP and YouTube levels.
The medals were of reasonable difficulty too, so that was cool.

There was quite a lot of bugs though, the most common one being that I would often fall through walls. But at least that helped me beat some of the levels.
The gravity physics got pretty annoying at times too.

Anyway, it was a fun game but I think you should probably stick to humour and stop trying to develop the platforming aspect of the game, unless you're going to do that really well.

Surprisingly interesting game

Despite having no graphics and very simple gameplay, it was very enjoyable and I wish it were a bit longer.

I made Epic Battle Fantasy!
Currently working on Matt's Hidden Cats.
Using Flash for 21 years.

Matt Roszak @matt-likes-swords

Age 35, Male

Developer

Glasgow University

Glasgow, UK

Joined on 6/12/04

Level:
49
Exp Points:
25,728 / 26,650
Exp Rank:
574
Vote Power:
8.95 votes
Art Scouts
10+
Rank:
Safety Patrol
Global Rank:
27,365
Blams:
171
Saves:
189
B/P Bonus:
6%
Whistle:
Garbage
Trophies:
57
Medals:
3,244
Supporter:
12y 7m 26d
Gear:
4