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matt-likes-swords
Blurb.

Matt Roszak @matt-likes-swords

31, Male

Procrastinator

Glasgow University

Glasgow, UK

Joined on 6/12/04

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matt-likes-swords's News

Posted by matt-likes-swords - May 14th, 2009



Posted by matt-likes-swords - May 7th, 2009


EDIT: Added some new points.

Hay guys, after everyone's been spamming me with complaints I'm gonna briefly list the changes I plan for the sequel, so you can complain about these aswell:

Givin enemies less HP, especially for harder difficulties.
Addin 2 checkpoints and givin ye 2 continues.
Of course I'ma make the bosses a bit harder to compensate.
Will also fix the enemy's health meters.

Will add Limit Breaks, w00t.
They won't be without their downsides though, so don't think you can abuse them.

Adding a skill system where after every boss ye can choose a character bonus such as:
Warrior lvl 1
-Boosts all bushido by 20%
Elementalist lvl 1
-Boosts Glacier/Fireball/Thunderbolt by 25%
-Also boosts resistance to ice/fire/thunder attacks by 10%
Terrorist
-Gains an extra type of bomb for airstrike
Stamina
-Loses status ailments at the start of a turn 30% of the time
Chemist lvl 1
-Boosts the effect of potions and ethers by 25%
etc.
Your choice of skills will depend on how you play the game.
Hopefully this adds some replayability. Though trying to get it balanced is gonna be a pain, especially as buffing some skills may make others completely useless.
This may possibly ruin the game.

May also add some minigames at checkpoints for some variety and a chance to get some bonus money, since I have a lot of minigames on my site which I have not posted here.

Also plan on adding more interesting status-effects, such as berserk, auto-life, paralyse etc, but gonna try not to overdo it so that they don't get too annoying.

Also gonna add an accuracy system to give ye a chance to dodge attacks, of course the enemies can dodge your attacks too, and so I think low acc could be a useful handicap to balance out over powered skills (and the Soul Eater) and also add a bit more luck to the game. Of course if that really bothers you there will be a skill or two to boost your acc.

Will also add a mute button.

Finally may add some brief skippable slideshows for lulz and crap plots.
Well maybe not, but I'll do an intro cutscene at least, similar to the ending one just to get some people dragged in.

Obviously I'm gonna add moar skills, redesign the main characters and backgrounds etc, but the gameplay otherwise will remain mostly the same.

And the bad news is that I'm gonna try to use only original characters and music, just to open possibilities for a sponsorship.
Hope ye guys didn't play that just for references.

THE END

RPG3


Posted by matt-likes-swords - April 29th, 2009


Weekly spam.
Pixel'd ma tank into Metal Slug style!

Also, was gonna post ma game around now, but I noticed Pico day is coming up, so I'll delay it til that's over.
It's gonna have medals btw!

slug


Posted by matt-likes-swords - April 22nd, 2009


Weekly spam.

red


Posted by matt-likes-swords - April 15th, 2009


Hay guys, finished ma game.
It's probably got some bugs left so I need ye to test it for a bit before I post it here.
If ya find something weird please post what you were doing when it happened.

http://kupo707.deviantart.com/art/Epic -Battle-Fantasy-117708362

Epic Battlez


Posted by matt-likes-swords - April 8th, 2009


Weekly spoilers

Damn exams comin up :(
At least I don't have any school for over 5 months otherwise, w00t.

Final Boss


Posted by matt-likes-swords - March 31st, 2009


Almost finished ma next game, but I've got exams soon so might not get the rest done for a while still.
Ye can test out what I've got so far here: http://kupo707.deviantart.com/art/RPG2 -beta-117708362

Pic slightly related.

RPG


Posted by matt-likes-swords - March 24th, 2009


Weekly spam.

axes


Posted by matt-likes-swords - March 16th, 2009


Weekly spam.

pkmn


Posted by matt-likes-swords - March 9th, 2009


Weekly spam.

moar swrds