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matt-likes-swords
Blurb.

Matt Roszak @matt-likes-swords

Age 33, Male

Procrastinator

Glasgow University

Glasgow, UK

Joined on 6/12/04

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Adventure Story demo

Posted by matt-likes-swords - October 7th, 2011


Still working on this thing, check it out so far.

Adventure Story demo


Comments

Awesome! Really smooth, coloroful, shiny! The gravity seems slightly weak when falling ... but maybe that's on purpose. Great work!

People complained that it was too strong before!

nice

When I finished the Level 10 boss I accidentally went back to 10-1 and when I went back, 10-2 (boss area), I couldn't go anywhere else. Oh, and Nat and NoLegs were there, but the boss wasn't.

I agree with Rice. When he falls longer it ffeels like he has a parachute on. Overall it has a great feel. The controls are awesome and very fun to play! Great job mista

Really nice. Also if I remember correctly, in the last demo you had to keep switching from mouse to keyboard, so good job fixing that.
I loved the bushes being just eyes in foliage that jump at you. You'd try and be cautious about them but then you'd let your guard down or fall into the middle of somewhere and suddenly you'd be ambushed. They work really well.
Also the poison spell was better than most other poison spells I've seen in games, which is surprising since the way you did it seems the obvious way to do it.
And the boss character designs are tight as fuck. Makes me wanna go make a platformer right now.

Little things to fix: Monsters turning to face you, before they know you're there. That makes little sense, especially with things like slimes (or whatever they're called) that appear to be asleep.
Also as funny as lampshading how cakey the ground was in the desert levels, probably doing that in the finished game would be a bad idea, cuz I was really admiring the ground until you said that.
When you fall off the map, the gradient is pretty harsh, which isn't really a big issue, but it might be worth experimenting with the look of that.
Uhhhh what else....
I think a different animation for falling and jumping would be nice; arms by sides when rising, and then up when falling, with a transition inbetween. Or if you don't do that, then maybe show the arms quickly going up at the start of the jump/fall animation, so they don't just appear there.
Also the little white spark that appears under your feet when you jump is kinda odd once you notice it. But no biggie.

Anyway I'm just nitpicking here since I assume you're looking for feedback, but overall I absolutely adored this, and none of the issues I brought up detract from the game at all. My fingers love it and my eyeballs love it. Well done, Matty-boy, lookin' forward to the finished product.

I'll fix the monsters turning around, and might change the jump animation a bit too.

Cheers.

looking sweet man, even the demo. keep it up and i hope you complete it soon! can't wait!

So is this going to be the name of the game "Adventure Story".

I foresee a 1st Place Daily Winner and Game of the Week banner for your game.

Awesome, I Can't wait for it to be released, but don't rush. Doing so makes a bad game.

Epic!

wow! great job matt! u gonna post it to ng? can wait to play the full thing when it comes out... looks like I'll have to play the demo for now

looks kinda good :O

Epic Battle Fantasy: Adventure Story

Once I thought about the title, I realized how funny it actually was.

Game is great!

YAY!

Pls add weapon sets other than swords Matt (dunno what name) can use Nat's guns and the Girls wands. U may add spears, modern melee weapons like Bats,sickle,axe,machete Etc. Each kind of weapon has different kinds of attacks oh and pls add a maximum of 4-5 hit combo instead of 3. Tnx love the artwork and gameplay is good but is lackin. WHen u lvl up u should add stats to strength and skills too!!! tnx BTW

It's not a beat 'em up...

I still don't love the platforming. It's too spastic. The game is pree fun though.

The game is really good looking. The animation is really smooth nice controls and great enemies. I am supposing there will be more equips later in the game. One problem is that in the main screen you should really have to use the mouse to select instead of the arrow keys. It seems to hard to get use to. Also is Matt going to be the only playable character in the game? Or will the others be able to be playable? Well i guess I will find out soon enough keep up the good work.

It's a pretty good game so far and it's really fun so god luck on it

I'm liking ti so far, but I don't wanna play any more than the first five levels.
I wanna leave most of the game new. ^_^

Are you going to make there be more armor and magic?

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