00:00
00:00
View Profile matt-likes-swords
Blurb.

Matt Roszak @matt-likes-swords

31, Male

Procrastinator

Glasgow University

Glasgow, UK

Joined on 6/12/04

Level:
41
Exp Points:
17,814 / 18,660
Exp Rank:
1,018
Vote Power:
8.17 votes
Rank:
Safety Patrol
Global Rank:
29,161
Blams:
171
Saves:
163
B/P Bonus:
6%
Whistle:
Garbage
Trophies:
43
Medals:
3,192
Supporter:
9y 3m 20d
Gear:
4

EBF4 Update details!

Posted by matt-likes-swords - December 16th, 2020


Hey guys, here’s a list of what’s going to be in the upcoming Epic Battle Fantasy 4 update. As I mentioned last time, this update aims to extend EBF4’s shelf life by adding many quality-of-life features from EBF5. It'll be out on Steam and Itch in maybe a week or two.


Most of this stuff is already finished, but it’s all going to require some testing before it goes live.

Here’s the changes:

 • Removed the Steam DRM

  (the game now runs either as a .exe on Windows, or as a .swf file anywhere else)

 • The Steam overlay works now – this makes it much easier to take and share screenshots

 • Replaced the saving system with EBF5’s: .sol files are no longer used

  (unless running as a .swf)

  (Your old saved games will be converted from .sol files to the new .meow files)

  (You’ll also have access to the old version of the game on Steam, if you ever want to go back)

 • Added a confirmation prompt before overwriting save files

 • Added the option to delete save files

 • Added the backup save feature from EBF5 – you can now backup, name and share your save files

 • Added the Zero difficulty option, which offers no challenge at all

 • Added similar resolution and window options to what EBF5 has (up to 1080p, Best Fit mode, etc)

 • Added the option to re-send medals to Steam by clicking on them in-game

 • Added the option to delete all medals from the main menu

 • Added the option to reset all stat boosting items if you want to apply them differently

 • Added the ability to close most menus by right-clicking anywhere

 • Added buttons to quickly select different players in battle

 • Added buttons to quickly access the forge menu from the equips menu

 

 • Disabling background animations also disables screen shaking now, which improves performance

 • Smoothed out the formula for enemy damage scaling over level 32 (no spike at final boss)

 • Changed summon formula so that summon damage does not increase slower at level 33+

 • Reduced player MP growth over level 20, to prevent nearly unlimited MP

 • Foes drop more AP towards the end of the game, making it easier to max your skills

 • Forgetting a skill now refunds the AP spent on it

 • Foes have up to 12% less HP in the Temple of Godcat and onwards to Newgame+

 • Party buffs, heals, and status effects now apply to the backup player too

 • Buffed Sacrifice, Bubbles/Bubble Blast, Hyper Beam, Gaia Seed, Syphon, Debilitate, Dispel, and Dark Flare

 • Soul Arrow no longer copies stats that are lower than yours

 • Some unfair foe attacks have been nerfed (Flame wraiths only use death on hard, etc)

 • Many low-quality sound effects have been replaced with sounds from EBF5

 • Sound effects will no longer play multiple times at once, making many spells less painful

 • Music and sounds are no longer forced into mono format


 • Fixed the rough edges on text shadows – the UI looks a bit smoother now

 • Fixed a major memory leak issue that slowed the game down during long sessions

 • Fixed an exploit where you can use the summon power variable for other skills

 • Fixed some typos in equips and skills, making some broken effects work correctly

 • Fixed some broken foe behaviours and incorrect bestiary descriptions

 • Fixed some scaling issues in the Endless Battle mode

 • Fixed the alternative animations for Mighty Oak and Praetorian not being saved correctly


iu_209475_877736.png


25

Comments

That is a lot of work put into the game; thank you kindly for this. I'll be sure to give it a spin again soon!

I appreciate your hard work in ebf games seriously ebf game takes a lot time playing and developing takes more

These new updates make the game look twice as epic to the point that it might add another epic in epic battle fantasy

Lotta improvements! Solid list. .meow files for saves huh, nice naming choice. :)

>Removed the Steam DRM
RESPECT ++++++++++++++++++++++++++
Everyone liked that.
Good job guy gives you 9001 hurrays.

Love your games bro!
(And love you too)
(And Natalie OwO)

You're doing very well!

Cool stuff man. Thank you for doing this.

tus juego se volvieron unos de mis favoritos
me encantan :)

i can already see myself playing it on steam :D thanks Matt

Added your games on Steam to my wishlist. :D Will buy as soon as I get some cash. Help a brother out and give me a discount code so I don't break my wallet, so I can support you but you know... still eat? XD

I think what would be cool for EBF6 or going forward would be:

1. Team combo attacks. Like if the limit break of both Matt and Lance fill up, they can do a combo limit break attack like Lance fires a rocket, Matt jumps on the rocket, blasts the rocket into opponents face following up with a sword combo with Matt. Or NoLegs and Natalie doing a "Double Cute ~Moe~ Combo" attack, or Natalie and Anna, Lance and Anna, etc. It would be really awesome to see what kind of combos the team members can dish out when they work together. It's a few extra animations, but something you can add as a cool few extras you can unlock in the paid versions of the game. Maybe give the free versions some basic ones to get us hooked, and then give some REALLY awesome ones in the steam version.

2. Ever played Persona? Like Persona 3, 4, or 5? Like you know how you can talk to the enemies and hold them hostage and force them to give up money, talk them into joining, or letting them go? It would be hilarious if you can talk to some of the enemies, like give NoLegs abilities to talk to cats, Lance ability to talk to machines, Anna the ability to talk to forest critters, Matt ability to talk to tough but simple opponents, and Natalie to flash her titties at horny males XD.

3. More interactions with the environment. Like how you can smash pots in Zelda, how you can shoot faraway objects with bows (or farts) in South Park stick of truth/Fractured But Whole? The ability to teleport to locations with an antenna, etc. Chase around cuckoos... er chickens, and then when you molest them enough they fight back? XD

Meanwhile, do you have a patreon or something? I can dish in like 5 bucks a month if you have something like that.

lol nvm, found your patreon. Sent you a private message on patreon, basically what I wrote here. Patreon name is Edwin. :)