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matt-likes-swords
Blurb.

Matt Roszak @matt-likes-swords

Age 33, Male

Procrastinator

Glasgow University

Glasgow, UK

Joined on 6/12/04

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Comments

For a moment I thought you were working on a concept SHMUP where you were only allocated a maximum of five thousand bullets and when you run out you're out permanently. But this sounds neat, too.

get split

Hey Matt... Cool your jets on bullet hell games. It's supposed to be bullet hell, not bullet infernal apocalypse of eternal destruction and painful torment. Ok? Because this is impossible...

That is awesome, are you using stage3d, starling?

Yup.

That's mental impressive mate, I'm getting no where near that on iPad3 with my bullet hell game ( Yeah, great minds and all that ).

I think if I was clever with multithreading, I could do even better, but I don't want to get into that. D:
Code execution seems to be the bottleneck now, not rendering graphics.

This sounds like it can be quite incredible...
I'm glad you found how for it to be efficient too!

And I thought I was obsessed with particles... OnO

How could Alienware 14 handle this on highest settings?

So your ship just blew up 500 times? lol

Imagine a disco like that xD

Evade the bullets... go on. I dare you :D
Can't wait for the game to be completed