Pretty cool, i hope there will be some rad upgrades this time. Maybe for lance you can change the caliber or shape of the bullet to look more menacing when you upgrade his attack power.
Last upgrade : 500 Nitro Express
My god that would destroy his shoulder in a matter of seconds.
Anyways, looks cool dude.
I-smel
Seems alright, but I'm not a big authority on bullet-hells and this is leaning hard into the genre.
I think having so many gradients on the bullets, and having a odd shape for the ship like this, is really unfit for a game about tightly avoiding hitboxes.
Also I would've liked to damage that boss more somehow, it was a bit boring to just have one constant stream of bullets like that. Maybe if whirling around quickly could build a meter on how much damage I'm doing, then you could have some interesting play in daring people to weave around through bullets more- but I know that this is tightly building on existing bullet-hells and that's not a focus, so y'know, maybe just ignore me if ya like.
Good luck either way, man.
matt-likes-swords
Yeah, I'm trying to stick to the style of other vertical shmups.
I'm thinking of powering up the player's weapons when they graze enemy bullets.