Yay, gonna buy it a.s.a.p., how much is the premium going to be btw, and thanks for putting EBF4 on steam, the performance is quite slow on the highest graphics, thanks a bunch Matt :3
Blurb.
Age 34, Male
Procrastinator
Glasgow University
Glasgow, UK
Joined on 6/12/04
Yay, gonna buy it a.s.a.p., how much is the premium going to be btw, and thanks for putting EBF4 on steam, the performance is quite slow on the highest graphics, thanks a bunch Matt :3
Eh, I'l give it a thumbs up and buy it if the price ain't too high. Good job Matt.
wouldnt it be better to put them all (all 4) in one pack for steam?
The previous games are badly programmed and contain copyrighted stuff. So nope.
How about a feature to import existing save games from the flash version? Now that would be awesome.
Well I can't promise that old saves will sill be compatible, but they could be.
You can scratch the 'No internet connection needed' part since Steam is always online and needs an internet connection. Nice though.
I can still play Binding of Isaac offline, so I'm not sure if that's always the case.
Very excited to see this on Steam. Been a fan since the first game was released, and I was holding off on buying the premium version until you got the game greenlighted. You definitely deserve it. I know you said you have no intention of re-releasing the first three games, but what about Adventure Story or Bullet Heaven?
No plans for those either. They're probably not good/popular enough, but maybe their sequels will be.
I'm definitely voting for that :D
Saw it on Facebook. MUST SPREAD WORD
Any chance for vouchers for those who already purchased it through other means (eg Kong)? Or do you get to double-dip us? :P
That is a possibility, but I don't know if there would be any way of automating the process. I don't really want to manually be giving out hundreds of Steam codes... But yeah, I could give out free copies to people who have purchased it on other sites, if they ask me nicely. :P
I am hoping that the web and Steam audiences don't overlap too much, but I'll try to add enough new features to make it worth a second purchase just in case.
every body spread the word.your games are getting even better.your already on steam.maybe you could be a gaming corporation soon in the future.and if you make a fifth im goin to cry.
To Sweet21's comment offline should be fairly easy on steam before a few updates alway online was an issue but it has gotten better unless the game requires it
Keep up the awesome work I hope you get the recognition you deserve
*Upvoted and spammed to ma guys*
This hot Shit hast to be grennlight'd
Spread that on my Steam, Twitter, and Youtube. Told them to upvote it as if it tickled their prostrate. Here's hoping it makes the cut, will buy it at the drop of a hat.
And done.
Are you going to give us an update as to if its going to be available on there?
And if its available how much do you plan on having it on there for? I'd be more interesting in buying it if I knew how much it was.
Don't really know about prices, Steam discuss that stuff after it's Greenlit.
Best look at what they're charging for similar games.
dude yes yes yes, i'd buy EBF tampons if there were. (i'm a dude)
Voted! Good luck getting it on! It's a brilliant game and a brilliant series. Please don't stop making free versions of the game for us though.
Hi, Matt. Made a Steam account only to vote for this.
I'm wandering what did you do to speed up the framerate on High quality in offline version? I mean, it is still Flash, and is ran by Flash Player or, if it's .exe, by a version of Flash Player embedded into .exe.
If in the web versions the framerate is slow on High, then will it be fast in offline mode?
Also, do you plan on exporting your graphical and animation assets outside of Flash and moving to, say, Delphi, C++, Java or other programming language or IDE? Thanks for reading!
The Steam version will still be done in Flash, it might run a *little bit* faster outside of a browser though.
when is it coming out and how much is it going to be
where do we find it on steam and how?
DriftLV1
Epicness.