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matt-likes-swords
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Matt Roszak @matt-likes-swords

Age 33, Male

Procrastinator

Glasgow University

Glasgow, UK

Joined on 6/12/04

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I apologize that humanity didn't give you much reason to keep faith in its capability. Normally, I would give a hopeful speech, but I don't think that is the best answer at this point in time. However, I will say this. The only way humanity will improve is if people force it to, and that can only happen over time and with the improvements of those we know, through out ability to learn and help others. My family and I have dealt with the issues in the states as well as possible, and I am sure we can do better than we have. Thank you for your honesty about the situation, and I ask that you do not give up hope. It always exists, and we have had far worst years in history and survived those. We will survive this one.
Keep up the fantastic work, Matt. Your gaming and life prowess continues to impress.

That was an interesting read! Thanks! :)

Where is EBF5 for Switch? I looked under the Christmas tree, but I couldn't find it

That's a long list. I haven't gone through all of it, but the bit about porting EBF5 to Android via AIR caught my eye.

I know you've probably seen this a 100 times over, but have you considered using OpenFL for the port instead? Especially as Sony/HARMAN (the new owner of AIR) will be charging for licenses to create things using AIR for new versions. You can get around this on PC by using older versions, but Android IIRC mandates newer versions of AIR, so it becomes a part of the cost/benefit analysis to consider.

I think the AIR license is very cheap compared to remaking the game in OpenFL.

Very nice! Sounds like a great and productive, yet chill, year!

@Gimmick @matt-likes-swords I see. Was the game made using traditional Flash methods, or the way most games are made nowadays? The second one is easy to port as it's a rewrite in name only - just a few syntax changes (e.g. void to Void) and namespace changes (flash.* to openfl.*), but it makes sense that it'd be a much bigger cost to switch if it's using frame scripts, scenes, etc.

Having gone through it all, that was a nice read! Always good to count our blessings, even if they might be scarce sometimes...I guess I should try a year rewind as an exercise before time's up...

i agree, shit aint gonna get any better

That custom modded Pokemon Fire Red would be so awesome to play some day. :) Hope reasonability ensues and such a time comes that you can maybe unveil it to the world!

Oh man, the first year with Joe Biden in the throne room now, I'd forgotten all about that. XD I have hope though! Even if society as we know it seems to be slowly crumbling it also feels like people are becoming all the more conscious overall, and communities gathering together to help out at the start of this crisis was an inspiring show of humanity too... gotta start the New Year with the best possible mindset!

Seems like even with all this going on you managed to have quite the productive year! Thanks for a good read, plenty of fun photos to go with it; here's hoping those new tires work satisfactorily!

And this really isn't the second part in a ten step disaster phase on Earth!

Ah man that's still an inspiring edit. :D The new Pallet Town looks cozy, and if you can easily edit which Pokemon appear here and there then hmm, how easy would it be to make pretty much all available in just a small; easily surveyable area of the game... inspiring potential here. :)

Can't help imagine a whole EBF game set in one of these classic Pokemon worlds now, the story combined with a monster catching/training/battling kind of side-hustle... alas if only time was endless. :) And of course such creations wouldn't probably end up as a copyright conflict.

Thanks for the glimpse! Really thorough one day side-project.

I was just gaming all year. Thats about it really.

Hey Matt, I was wondering about the Android port of EBF5; asking these questions for a dev friend:

1) How do you deal with the screen ratio differences on devices?

2) Are there any compromises that you need to make when ultimately releasing it for Android, e.g. it not working on Android 5 and below?

1) I haven't got to that yet, but I probably won't deal with it. I'll just add borders at the sides.
2) Flash is pretty compatible, so I'm sure it'll work on most things, it just may run slowly. I wouldn't be too concerned about targetting ALL devices, as even just the latest devices is already a very big market. I am cutting out unnecessary features like text shadows though.