Age/Gender: 19, Male
Location: Glasgow, UK
Job: Procrastinator
Blurb.
Newgrounds Stats
Whistle Status: Garbage
Exp. Points: 5,730 / 5,880
Exp. Rank #: 3,345
Voting Pow.: 6.50 votes
BBS Posts: 359 (0.18 per day)
Flash Reviews: 145
Music Reviews: 5
Trophies: 15
Stickers: 0
All Flash Reviews
145 Reviews | 18 w/ Responses
...but I can already tell it's gonna be awesome.
Author's Response:
aww, you dawg you :3
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Pretty unique and charming game.
Lol'd at some of the pictures.
Reminds me of the bonuses in Big Bang Mini
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Lol fullscreen mode crashed my computer until I updated ma flashplayer.
The pause button doesn't seem to work in fullscreen mode either.
Anyhow.
I like the designs of the enemy ships and the planet, and the music was fitting but eventually got very repetitive.
The enemy attack patterns were quite varied and the difficulty curve was quite comfortable.
Only a few more medals left to get...
Author's Response:
Ya you can also press tab to pause, flash locks down most of the keys in fullscreen
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zomg the nostalgia.
Should probably play FF6 again sometime.
Song's catchy also.
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Rofl'd at the guy hitting his head off ceilings.
Kinda frustrating at first but once I got used to the controls it was quite fun.
Got all the plats in easy mode so far, I'll do the rest later when I have time.
Is this the first game to use the High-Score API? It looks pretty cool.
I've tried using the one on Kongregate and was hoping NG would get something similar.
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My favourite thing about this game was exploring new areas.
There was a lot of scenic variety and collecting gems and pokedex entries was good motivation to explore every last tunnel.
The physics were a bit mehhh, and getting knocked out was annoying, but otherwise pretty fun.
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Didn't like the default controls so I decided to play it with a PS2 pad with a similar config to GTA, and that seemed to work pretty well.
Annnyyywaay. Got a lot to comment.
The levels were very repetitive, though since they were pretty easy this wasn't too big an issue. Quite liked the race level though since that's a bit different from the generic top-down shooter.
Colliding with objects felt very awkward. Burnt cars should bounce out of the way when ye hit them, instead of just sitting there. Also getting stuck in corners was very frustrating, should probably try making the bouncing less annoying somehow.
Some of the later levels ran a bit slow, and I've got a pretty decent computer too, so I can imagine it's a lot worse for many people, though this can be seen as an advantage since it will make hard levels easier.
Collision detection on the bullets seemed a bit off, meh.
Loved the blood effects, and the NG tank's AI.
And I played it all the way to the end so it means it must be doing something right.
Seems I've missed some paints though, oh well, gonna have to go back and get those medals.
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Dual wielding the mouse and the keyboard at the same time was a bit awkward at first, for a platformer anyway. I got used to it by the end of the demo though.
The level designs are some of the best I've seen in a Flash game.
The scoring system kind of reminded me of Yoshi's Island, where you had to find all the items in all levels to get points and unlock stuff.
This adds a lot of replayability to what would otherwise be a pretty short demo, and also challenged more advanced players.
The graphics are cute and very well done, the sounds and music go along nicely as well.
I can imagine the boss might be too hard for some people, it even took me a while to figure it out, and was still quite hard when it got to his last life.
I'm currently at 82K points, so I'm getting there, but still got a lot of scores to improve.
You should definitely continue with this.
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Didn't like the music at first, but it started to grow on me.
Quite enjoyed the animation.
Like one of the other guys said, it made me think about ma past.
Author's Response:
awesome! Glad you enjoyed it! Thanks for watching and for that juicy score!
-Taco Buttfish.
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Found the cutscenes pretty amusing as well.
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