Entry #233

More EBF5 footage and Discord server!

2017-05-07 06:30:52 by matt-likes-swords

I haven't made a huge amount of progress on EBF5 lately, mostly I'm just doing debugging and getting distracted by nice weather. I did make a few more videos of gameplay though, so check out my YouTube channel if you're interested in previews. I made a Discord server for EBF fans, so check it out if you want to chat with us. It's been quite active so far, with lots of people posting fanart and asking me questions.

I also posted some EBF5 code samples, for anyone who's interested in that kind of stuff.

 


Comments

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SapkyRidesSapkyRides

2017-05-07 07:08:49

I wonder why im still playing those games over 3 YEARS?!


Hank113Hank113

2017-05-07 18:20:42

Lol i play all 4 EBF but this animation garphics is not real like all EBF before


RabbitsLairRabbitsLair

2017-05-08 11:55:21

Yeah Matt! I'm playing since the first EBF! You are awesome! xD


neocodexneocodex

2017-05-22 04:15:04

I watched your Designing Enemies video but I'm posting here since it's more likely you'll see it, so what you were talking about giving the player hints about enemy resistances depending on their looks, animation and colors.. I wonder:

Have you ever thought about hiding their actual stats, or giving the player an option of hardcore mode to not be able to see exact stats? The reason for this is, that ever since of addition of scanbot, over time, the battles have become somewhat of a repetitive chore:

1) scan enemy / check stats
2) switch to best counter equipment
3) find next encounter, repeat from step 1

Sure, you probably don't have to go min maxing every single time but some players like me just can't help it. It was constant equipment switching in EBF4 that kind of burned me out a bit since I spent a lot of time in the menus trying to be optimal (which wasn't absolutely required).

If we would not have the option to scan enemies and that convenient popup helper it would promote a lot more discovery and experimentation. The scanbot really trivialised encounters into equipment counter minigame, instead of trying to work with what you had and trying some workarounds (like in EBF1 and 2, I don't think there was any scanbot).

It's just a thought, sure you could not scan the enemies but that's just something you can't ignore. Having a hardcore option forcing you to discover things by yourself and promoting a more balanced approach would quite a nice addition. By not knowing everything it would give a bit more of an immersive mistery feel, and less of a logic problem feel to the game (ignorance can be a bliss).

Can't wait for EBF5!

matt-likes-swords responds:

I kind of agree.
I might make optional challenge runs, and no-scan could be option. Maybe.


EhWasTakenEhWasTaken

2017-06-07 09:05:48

Continuing from Neocodex
I think that it would be a nice challenge, but then you would probably have to play through the game multiple times cause usually there is an achievement for scanning all the enemies. With that said, it would be better if you made it so that you beat the game while scanning all the enemies EXCEPT for bosses. Because generally you don't even have to scan enemies to find out what they're weak against, if it looks like a snowflake, its probably weak to fire and if it looks dead, its probably weak to holy. But the bosses are sometimes tricky because they change forms or don't have a trope.


Hank113Hank113

2017-06-17 10:12:16

Fan of EBF and newground for 4 years and still wait for EBF 5 too long


HadoGodAsashiHadoGodAsashi

2017-07-01 19:32:23

Wondering who the final boss for EBF5 is going to be.

Also the Narwhal minigame was one thing buddy, the cat IS absolute BS. You honestly expect people to get all the way to a hundred and ninety with so much crap falling on screen and it going so fast?

I would LOVE to know where you come up with that kind of thing.